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Home > Trend & Insight > Insight > AR and VR in Education: Enhancing the Learning Experience
Insight

AR and VR in Education: Enhancing the Learning Experience

Harshil Gala
Harshil Gala Published May 23, 2023
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Ar and Vr in Education Enhancing the Learning Experience
AR and VR in Education Enhancing the Learning Experience
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Augmented reality (AR) and virtual reality (VR) are transforming the education industry by providing new ways for students to boost the quality of their educational experiences and learn 21st-century skills. Educators can use these technologies to create immersive and interactive learning environments that allow students to investigate abstract concepts, visualize complicated occurrences, and engage with the subject in previously unthinkable ways.

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Contents
Immersive Learning ExperienceAdaptive and Collaborative LearningAI-Powered AR and VREnhanced Educational ContentGamification and AR and VR

Here are a few ways AR and VR can transform the learning experience:

Immersive Learning Experience

One of the main benefits of AR and VR in education is their ability to make learning more immersive and participatory. Instructors can create simulations that mirror actual circumstances while offering students practical learning opportunities. For example, AR and VR can be used to simulate dissections of animals, allowing students to understand the inner workings of the human body without the use of live specimens. Similarly, students can experience virtual field trips, allowing them to explore historical locations, natural ecosystems, and other points of interest from the comforts of their classrooms.

Adaptive and Collaborative Learning

Another benefit of using AR and VR in education is the ability to deliver customized and adaptive learning experiences. Using AR and VR, educators can adapt the learning objective to fit the requirements and interests of individual students. The technology can also be utilized to facilitate collaborative and interpersonal education, which is an important part of 21st-century learning. Collaboration is essential to 21st-century learning because it enables students to gain an understanding of contemporary problems and provide fresh solutions and perspectives. Further, educators can use AR and VR to build simulated classrooms and online communities wherein students can connect, share ideas, and work on projects. This can help promote social and emotional growth while also fostering a sense of community and belonging.

AI-Powered AR and VR

With the progress of artificial intelligence (AI), the potential for boosting AR and VR in education has grown enormously. AI-powered AR/VR applications can alter the classroom experience as per every students’ learning style, speed and ability. This allows students to learn at their own pace and in ways that provide the best learning experience. Since the learning experience is altered to students’ individual learning needs, it helps them have a more receptive, retentive and enjoyable educational experience.

Enhanced Educational Content

The accessibility of AR and VR educational content enables educators to construct visually engaging simulations and models for the new generation of digital natives. AR and VR content benefits in saving time and money while still providing high-quality educational resources that will revolutionise education further and improve the 4 C’s of 21st-century learning, i.e., cognitive thinking, communication, collaboration and creativity, in students of all ages and abilities.

Gamification and AR and VR

Gamification is the application of game mechanics to non-game contexts. It can be used to make students’ learning more engaging and motivating. AR and VR can be utilised in various methods to gamify learning. For instance, students could receive points or certificates for successfully completing tasks or answering queries. They could also be tasked with competing against one another or themselves. Gamification can make learning more engaging and enjoyable, leading to increased student engagement and achievement.

AR and VR are strong technologies with the potential to transform education. They can make learning more comprehensive, collaborative, adaptable, and participatory. In addition, they can be used to gamify learning and make it more engaging. The Indian government is investing in AR and VR for educational purposes, and research into their application is ongoing. As AR and VR technology continue to advance, it is probable that they will play a greater role in education.

TAGGED: AR/VR Experience, Artificial Intelligence, Augmented Reality, Collaboration, Gamification, Virtual Reality
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By Harshil Gala
Harshil Gala is the Chief Executive Officer of NAVNEET TOPTECH (100 per cent subsidiary of Navneet Education Limited), a fast-growing ed-tech company that focuses on rendering integrated platforms & digital learning solutions to schools in India.  Harshil has led the company through significant and rapid growth to emerge as the largest digital learning solution provider to top schools in India. He joined eSense in 2011 as a management intern and rose to the rank of Chief Executive Officer. In his role as CEO of eSense, he is responsible for overall growth, and expansion, and is in charge of developing key business strategies. Since taking charge as CEO, he has been instrumental in launching the CBSE curriculum and LMS, making eSense a national player. Harshil holds a master’s degree in marketing from the University of Nottingham, UK, and a Bachelor of Management Studies from NarseeMonjee Institute of Management Studies, Mumbai.
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