This website stores cookies on your computer. These cookies are used to improve your website experience and provide more personalized services to you, both on this website and through other media.
Accept
EdTechReviewEdTechReview
  • News
  • Trends
  • Insight
  • eLearning
  • Research
  • Dictionary
  • EdTech Voices
  • More
    • Data & Statistics
    • Reviews
    • AWS for Education
    • Events

    Resources

    • Infographics
    • Reports & Case Studies
    • Videos
    • Books
    • Webinar

    Needs

    • 1:1 Learning
    • 21st Century Education
    • 21st Century Leadership
    • 21st Century Learning
    • 21st Century Teaching
    • 3D Printing
    • More Tags

    For

    • Students
    • Teachers/Educators
    • Administrators
    • Entrepreneurs/Startups
    • Govt. Officials/Policymakers
    • Parents
Explore
Search
Contribute
  • Submit A Post
  • EdTech Trainers and Consultants
  • Your Campus EdTech
  • Your EdTech Product
  • Your Feedback
  • Your Love for Us
  • EdTech Product Reviews
ETR Resources
  • About
  • Mission/Vision
  • Team
  • Services
  • Testimonials
  • Authors
  • Sponsor
  • Partner
  • Advertise
  • Our Clients
  • Media Kit
  • Press Release
  • FAQ’S
Reading: 5 Key Strategies for Developing Educational Games
Aa
EdTechReviewEdTechReview
Aa
Search
  • News
  • Trends
  • Insight
  • eLearning
  • Reviews
  • Dictionary
  • EdTech Voices
  • Data & Statistics
  • Research
  • AWS for Education
  • Events
  • EdTech Voices
  • Tags
  • About
  • FAQ’S
  • Our Clients
  • Partner
Follow US
Home > News > 5 Key Strategies for Developing Educational Games
News

5 Key Strategies for Developing Educational Games

Yogi Raj
Yogi Raj Published Dec 4, 2013
Share
4 Min Read
5 Key Strategies for Developing Educational Games
5 Key Strategies for Developing Educational Games:
SHARE

Engagement is the keyword when it comes to developing games for educational purpose. There are many initiatives worldwide that focus on creating educational games and have been successful in implementing strategies that result in higher engagement.

AdvertisementWhy this Ad?

There

AdvertisementWhy this Ad?

are several key strategies that need to be kept in mind while developing educational games:

Appealing :

Good design is the first pull for any game, so the graphics and presentation should be attractive. Considering the target audience young, use of bright colors and prominent call for actions make a good sense. One should avoid heavy text content and focus on intuitive designs.

Clearly defined learning outcomes:

This is the most challenging part. As educators, people feel compulsion to deliver as much knowledge in game. However, the purpose of games are different from educational videos and interactive lesson plans. A game’s sole purpose is to provide hands on experience on how the knowledge works in action. A game should have a scenario relevant to the learning objective and game play that enables user to make decisions.

Higher engagement factor:

Once the game scenario is defined, identify a game-play that can engage user for a longer time. Best way to approach this problem is to identify casual games that are already popular and use their game-play to wrap around the concept.

A game should be simple enough for user to accomplish goals in levels, while challenging enough to compel them to try again. Ideally, 2-3 attempts to complete a level can retain user’s attention.

Fun:

Educators often forget that the objective of a game is “not to make it feel like education”; precisely a reason why students want to stay away from courses. They appreciate learning through free will. If the games come as mandatory courses, students will lose interest very quickly dissolving the very purpose of it. Instead make a fun game based on the context and support it with complimentary learning material for those interested. Provide choices.

Addictive:

A successful game is one that pulls users to come back again. However, it is challenging to identify what makes a game addictive. One of the element that adds to the fun of game is its speed. A game that offers high speed and smooth functions tend to be addictive from the development standpoint. Competitiveness is another aspect. When you combine these aspects in your game level design; for example – it is easy to clear the level, however, requires better performance to attain top score. A level can have 3 categories of score: one star, two stars and three stars. While one can attain a star swiftly, it requires playing again to attain three stars.

Games can come in different packages, from arcade, platform, strategy, social and many other types examples for which are available on internet. It is however, critical to understand game types that suit your requirement at best.

Img src

TAGGED: Game Based Learning
Share This Article
Facebook Twitter Whatsapp Whatsapp LinkedIn Reddit Telegram Email Copy Link
Previous Article EdTech Weekly Digest - 4 November 2013 EdTech Weekly Digest – 1 (December 2013)
Next Article myBskool Indias Largest Online B-School myBskool: India’s Largest Online B-School
AdvertisementWhy this Ad?

Latest EdTech News To Your Inbox

Stay Connected

AdvertisementWhy this Ad?
AdvertisementWhy this Ad?

Latest EdTech News To Your Inbox

Stay Connected

AdvertisementWhy this Ad?

You Might Also Like

upEducators Top Choice for Becoming a Nursery Teacher in India
News

Why is upEducators the Top Choice for Nursery Teacher Training (NTT) Course in India?

Jul 7, 2026
Prep Edu - British Councils top 3 partners in East Asia
News

Prep Edu – British Council’s Top 3 Partners in East Asia

Apr 14, 2026
K-12 EdTech Startup Qweebi Raises $500k To Bring Hands-On STEM & Robotics To Millions Of Students
News

K-12 EdTech Startup Qweebi Raises $500k To Bring Hands-On STEM & Robotics To Millions Of Students

Mar 29, 2026
SchoolStatus Launches Literacy Solution to Help Districts Engage Families in Improving Reading Outcomes
News

SchoolStatus Launches Literacy Solution to Help Districts Engage Families in Improving Reading Outcomes

Mar 12, 2026
How One Canadian Startup Is Reinventing Language Learning with AI
News

How One Canadian Startup Is Reinventing Language Learning with AI

Mar 12, 2026
How AI Transcript Evaluation Automates GPA Re-Calculations and Curriculum Matching
News

How AI Transcript Evaluation Automates GPA Re-calculations and Curriculum Matching

Feb 27, 2026
Emversity Raises Series A Funding
News

Emversity Raises $30 Million (₹271 Crore) in Series A funding

Jan 17, 2026
EGF An Open File Format for Educational Games
News

EGF: An Open File Format for Educational Games

Nov 26, 2025
Show More
EdTechReviewEdTechReview

H433, 2nd Floor, Vikaspuri, New Delhi, India, 110018
Phone: 011 41321030

Follow US

Copyright © EdTechReview. All Rights Reserved.

  • Home
  • Advertise
  • Event Associations
  • Press Release
  • About
  • Services
  • Contribute
  • News
  • Trend & Insight
  • Data & Statistics
  • eLearning
  • Reviews
  • Research
  • EdTech Voices
  • Dictionary
  • Tags
  • Resources
  • Events
  • Courses
  • EdTech Product for Review
  • Sponsored/Paid Post Service
  • Our Clients
  • FAQ’S
  • Contact Us
  • Important Links
  • Sitemap
  • Terms of Use
  • Privacy Policy
newsletter
Join 100K+ subscribers!

Subscribe to our weekly newsletter that brings the latest EdTech news, trends, insights, reports, interviews, etc. for educators, school leaders, entrepreneurs, investors, & others.

loader
Zero spam, Unsubscribe at any time.
Go to mobile version
Welcome Back!

Sign in to your account

Lost your password?