This website stores cookies on your computer. These cookies are used to improve your website experience and provide more personalized services to you, both on this website and through other media.
Accept
EdTechReviewEdTechReview
  • News
  • Trends
  • Insight
  • eLearning
  • Research
  • Dictionary
  • EdTech Voices
  • More
    • Data & Statistics
    • Reviews
    • AWS for Education
    • Events

    Resources

    • Infographics
    • Reports & Case Studies
    • Videos
    • Books
    • Webinar

    Needs

    • 1:1 Learning
    • 21st Century Education
    • 21st Century Leadership
    • 21st Century Learning
    • 21st Century Teaching
    • 3D Printing
    • More Tags

    For

    • Students
    • Teachers/Educators
    • Administrators
    • Entrepreneurs/Startups
    • Govt. Officials/Policymakers
    • Parents
Explore

Contribute

  • Submit A Post
  • EdTech Trainers and Consultants
  • Your Campus EdTech
  • Your EdTech Product
  • Your Feedback
  • Your Love for Us
  • EdTech Product Reviews

ETR Resources

  • About
  • Mission/Vision
  • Team
  • Services
  • Testimonials
  • Authors
  • Sponsor
  • Partner
  • Advertise
  • Our Clients
  • Media Kit
  • Press Release
  • FAQ’S
Reading: EdTech Insight: Impact of Game-Based Learning on Students
Aa
EdTechReviewEdTechReview
Aa
  • News
  • Trends
  • Insight
  • eLearning
  • Reviews
  • Dictionary
  • EdTech Voices
  • Data & Statistics
  • Research
  • AWS for Education
  • Events
  • Voices
  • Tags
  • About
  • Contribute
  • FAQ’S
  • Our Clients
  • Partner
Follow US
Home > Trend & Insight > Insight > EdTech Insight: Impact of Game-Based Learning on Students
Insight

EdTech Insight: Impact of Game-Based Learning on Students

Dr. Sukla Das
Dr. Sukla Das Published Jul 20, 2013
Share
14 Min Read
Edtech Insight: Impact of Game-based Learning on Students - Edtech Insight: Impact of Game-based Learning on Students
EdTech Insight: Impact of Game-Based Learning on Students
SHARE

‘Learning’ means the attainment of skills and thought processes necessary for responding suitably in times of need, under various situations. Learning does not mean simply memorizing books. William Butler Yeats has rightly commented ‘Education is not 

AdvertisementWhy this Ad?

AdvertisementWhy this Ad?

the filling of a pail, but the lighting of a fire’. It is high time that we should realize this truth and take steps to put forth efficient and interactive experiences that can influence and dynamically employ us in the learning curriculum. This is exactly where game-based learning fits in with incorporation of educational games.

There are several implications in delivering gaming experiences in education and training. Almost 170 million people in U.S. played computer and videogames in 2008, with the expenditure of a record $11.7 billion. It thus becomes evident that well-designed games have the potential for achievement of specific learning goals, with the generation of a group of exceedingly provoked learners who are enthusiastic in engaging with and practicing in application of problem-solving skills. It is due to the implications of well-designed games that have led more than 11 million subscribers to spend an average of 23 hours within a week being engrossed in a World of Warcraft. Nevertheless, it becomes apparent that the factors that make well-designed games to be greatly stimulating also seem to play a role in making them ideal learning environments.

Effective game-based learning

In an educational environment, all types of educational games are explicitly designed to meet certain educational purposes like teaching people about certain subjects, growing concepts, reinforcing growth, understanding an historical event or culture, or assisting them in learning skill while they play.  Nowadays, there are many games like ‘God of War’ which teach about Greek legends and ‘We the jury’ which teach about legal cases. Higher education is on its way for extensive integration of all sorts of games like Simulation Based Games, Massively Multiplayer Online games, Alternate Reality Games, Serious Games that happen on real world social issues, within the classroom environment.

Good game-based learning applications can bring us into realistic environments that tend to look and feel familiar and relevant. Dr. Susan Ambrose, Director of Carnegie Mellon’s Eberly Center for Teaching Excellence said that game-based learning tend to be inspirational since we can envisage and understand the relation that exists between the learning experience and our real life work at a fast pace.
Within an effective game-based learning environment, we work towards an objective, selecting actions and experiencing the consequences of those events all through the way.  We are likely to make faults in a risk-free environment, and by means of experimentation, we seem to actually learn and practice the right way to perform things. No doubt, this makes us in keeping greatly employed in working behaviors and thought processes that we shift from the virtual environment to real life without any difficulty. In game-based environments, we learn not only the particulars, but also the significant, fundamental ways and reasons.  This consideration of deeper, more hypothetical values prepares us to for working repeatedly and efficiently, even in new and unforeseen circumstances. Game-based learning provides adaptability for more than one learning style, and can also affect the cognitive and psychomotor skills.

A team at the National Foundation for Education Research took a glance of the evidence of game-based learning and its possible impact on education and knowledge. The report of the team drew its attention on a range of sources, including empirical, practice-based evidence and more tentative literature, published from 2006 onwards and it became relevant every time that those video games can create a positive impact on problem solving skills, motivation and engagement. However, researchers found it was indistinct whether this impact could be continued over time. The report also provided information for teachers about the method for the integration of games into their teaching by using it within a clear academic process and also by making the academic content integral to the game rather than as an add-on. There were also recommendations for senior leaders who are eager to support the use of game-based learning in their schools.

Designing game environments

All games are not designed in the same manner. While learning through games can be very effective, they can become a disruption, and thus seem to make one too much concentrated on the games and not on the learning.
Furthermore, the games we tend to give up are actually the ones that let us down with respect to learning.  They seem to do a bad job in structuring our learning experience, and leave us to feel uninterested or upset.  Thus, game environments need to be prepared around how we learn, in order to prove to be efficient, and this is exactly where teachers and parents play a vital role.  Carnegie Mellon’s Eberly Center for Teaching Excellence has combined a few basic principles that represent the learning methodology.  A few key principles in learning methodology are given here:

Principle 1: Students’ earlier awareness can help or hamper learning.
Principle 2: Students’ enthusiasm leads to the decision, guidance and sustenance of their performance for learning.
Principle 3: For developing mastery, students must gain constituent skills, put into practice in integrating them, and learn when to make an application what they have learned.
Principle 4: Objective-targeted performance along with targeted comment improves the worth of students’ learning.

12Next Page
TAGGED: Administrators, Game Based Learning, Govt. Officials/Policymakers, Insights
Share this Article
Facebook Twitter Whatsapp Whatsapp LinkedIn Reddit Telegram Email Copy Link
Previous Article Flipping to New Heights in My Spanish Classroom - Flipping to New Heights in My Spanish Classroom Flipping to New Heights in My Spanish Classroom
Next Article How Technology Has Helped Teachers Cross Borders Without Traveling - How Technology Has Helped Teachers Cross Borders Without Traveling How Technology Has Helped Teachers Cross Borders Without Traveling
AdvertisementWhy this Ad?

Latest EdTech News To Your Inbox

Stay Connected

Facebook Twitter Youtube Instagram Linkedin
AdvertisementWhy this Ad?

Latest Post

How to Develop an Entrepreneurial Mindset in Students - How to Develop an Entrepreneurial Mindset in Students
How to Develop an Entrepreneurial Mindset in Students
Insight May 29, 2023
from Distraction to Distinction: How Responsible Use of 1:1 Devices Can Revolutionize Learning in Schools - from Distraction to Distinction: How Responsible Use of 1:1 Devices Can Revolutionize Learning in Schools
From Distraction to Distinction: How Responsible Use of 1:1 Devices Can Revolutionize Learning in Schools
Insight May 27, 2023
Everything You Must Know About the 504 Plan - Everything You Must Know About the 504 Plan
Everything You Must Know About the 504 Plan
Insight May 27, 2023
Kira Learning Raises $15m in Series a Funding Round - Kira-learning-raises-m
Kira Learning Raises $15M in Series A Funding Round
News May 26, 2023
AdvertisementWhy this Ad?

Latest EdTech News To Your Inbox

Stay Connected

Facebook Twitter Youtube Instagram Linkedin
AdvertisementWhy this Ad?

You Might Also Like

How to Develop an Entrepreneurial Mindset in Students - How to Develop an Entrepreneurial Mindset in Students
Insight

How to Develop an Entrepreneurial Mindset in Students

May 29, 2023
from Distraction to Distinction: How Responsible Use of 1:1 Devices Can Revolutionize Learning in Schools - from Distraction to Distinction: How Responsible Use of 1:1 Devices Can Revolutionize Learning in Schools
Insight

From Distraction to Distinction: How Responsible Use of 1:1 Devices Can Revolutionize Learning in Schools

May 27, 2023
Everything You Must Know About the 504 Plan - Everything You Must Know About the 504 Plan
Insight

Everything You Must Know About the 504 Plan

May 27, 2023
Daycare Arrangements Result in Maximum Increase in Job Productivity Among Working Moms; Klay's Survey Reveals - Daycare Arrangements Result in Maximum Increase in Job Productivity Among Working Moms; Klay's Survey Reveals
Insight

Daycare Arrangements Result in Maximum Increase in Job Productivity Among Working Moms; KLAY’s Survey Reveals

May 26, 2023
Elearning Tips for Teachers to Create Adhd Friendly Content - Elearning Tips for Teachers to Create Adhd Friendly Content
Insight

eLearning Tips For Teachers to Create ADHD Friendly Content

May 25, 2023
Ar and Vr in Education Enhancing the Learning Experience - Ar and Vr in Education Enhancing the Learning Experience
Insight

AR and VR in Education: Enhancing the Learning Experience

May 23, 2023
Online Teaching Tips & Strategies for the Virtual Classrooms - Online Teaching Tips & Strategies for the Virtual Classrooms
Insight

Online Teaching Tips & Strategies For The Virtual Classrooms

May 22, 2023
List of Top Courses for Special Education Teachers - List of Top Courses for Special Education Teachers
Insight

List of Top Courses for Special Education Teachers

May 22, 2023
Show More
EdTechReviewEdTechReview

H433, 2nd Floor, Vikaspuri, New Delhi, India, 110018
Phone: 011 41321030

Follow US

Copyright © EdTechReview. All Rights Reserved.

  • Home
  • Advertise
  • Event Associations
  • Press Release
  • About
  • Services
  • Contribute
  • News
  • Trend & Insight
  • Data & Statistics
  • eLearning
  • Reviews
  • Research
  • Voices
  • Dictionary
  • Tags
  • Resources
  • Events
  • Courses
  • EdTech Product for Review
  • Our Clients
  • FAQ’S
  • Contact Us
  • Important Links
  • Sitemap
  • Terms of Use
  • Privacy Policy
newsletter
Join 100K+ subscribers!

Subscribe to our weekly newsletter that brings the latest EdTech news, trends, insights, reports, interviews, etc. for educators, school leaders, entrepreneurs, investors, & others.

Zero spam, Unsubscribe at any time.
Welcome Back!

Sign in to your account

Lost your password?