Gamification has tremendous potential in the education sector. At present, there are few reasons for the slow adoption of gamification in education, but it is just a matter of time, and we believe that NMC prediction for widespread adoption of
gamification in education in 2-3 years will be proven to be true.
Here is a wonderful infographic by Knewton , which clearly explains about the history of gamified learning, how we can use it to give students a great experience, what game elements we can harness for educational purposes, and how games can be used in schools.
![[infographic] What Game Elements Can We Harness for Educational Purpose? Infographic What Game Elements Can We Harness For Educational Purpose](https://www.edtechreview.in/wp-content/uploads/Daily/EdTechTrends/using_gamification_in_education.png)
