This website stores cookies on your computer. These cookies are used to improve your website experience and provide more personalized services to you, both on this website and through other media.
Accept
EdTechReviewEdTechReview
  • News
  • Trends
  • Insight
  • eLearning
  • Research
  • Dictionary
  • EdTech Voices
  • More
    • Data & Statistics
    • Reviews
    • AWS for Education
    • Events

    Resources

    • Infographics
    • Reports & Case Studies
    • Videos
    • Books
    • Webinar

    Needs

    • 1:1 Learning
    • 21st Century Education
    • 21st Century Leadership
    • 21st Century Learning
    • 21st Century Teaching
    • 3D Printing
    • More Tags

    For

    • Students
    • Teachers/Educators
    • Administrators
    • Entrepreneurs/Startups
    • Govt. Officials/Policymakers
    • Parents
Explore

Contribute

  • Submit A Post
  • EdTech Trainers and Consultants
  • Your Campus EdTech
  • Your EdTech Product
  • Your Feedback
  • Your Love for Us
  • EdTech Product Reviews

ETR Resources

  • About
  • Mission/Vision
  • Team
  • Services
  • Testimonials
  • Authors
  • Sponsor
  • Partner
  • Advertise
  • Our Clients
  • Media Kit
  • Press Release
  • FAQ’S
Reading: 3 Trends for VR in Higher Education in 2023
Aa
EdTechReviewEdTechReview
Aa
  • News
  • Trends
  • Insight
  • eLearning
  • Reviews
  • Dictionary
  • EdTech Voices
  • Data & Statistics
  • Research
  • AWS for Education
  • Events
  • Voices
  • Tags
  • About
  • Contribute
  • FAQ’S
  • Our Clients
  • Partner
Follow US
Home > Trend & Insight > Insight > 3 Trends for VR in Higher Education in 2023
Insight

3 Trends for VR in Higher Education in 2023

Paige Parrington
Paige Parrington Published May 8, 2023
Share
5 Min Read
3 Trends for Vr in Higher Education in 2023 - 3 Trends for Vr in Higher Education in 2023
3 Trends for VR in Higher Education in 2023
SHARE

Let’s get right to it: here are 3 trends I expect to play out for VR in the higher education market in 2023.

AdvertisementWhy this Ad?
Contents
Acceleration of hardware adoptionMultiplication of critical use cases driving stickinessIdentification of best practices for scalable deployment

TL;DR:

#1: Acceleration of hardware adoption
#2: Multiplication of critical use cases driving stickiness
#3: Identification of best practices for scalable deployment

To avoid making this a useless crystal-ball gazing exercise, I’m basing those on what we learned from our 50+ clients in higher education and the 230 applications we received from tertiary education institutions for our immersive soft skills grant with Meta.

Acceleration of hardware adoption

Early adopters of VR for learning have spent the past couple of years piloting multiple apps on a small scale to demonstrate learner appetite and learning performance.

Strong results have led institutions to position VR as an essential component of their digital transformation plans for the next 5 years. In the applications we’ve received, we’ve read about numerous institutions, including budget lines for VR hardware, software, and human support, at a scale far beyond the pilot stage.

In 2023, this will lead to more case studies and best practices being shared, which could turn into a snowball effect for adoption in this highly networked market.

“This means VR is now being adopted not as an innovation or PR stunt but as a meaningful opportunity to tackle mission-critical objectives.”

Multiplication of critical use cases driving stickiness

Increasingly, institutions are zeroing in on specific institutional challenges for VR. Those are varied, widely shared, and often critical. Grant applications mentioned objectives like solving teacher shortages, plugging the employability skills gap for students, supporting inclusivity in teaching practice, improving the cost-effectiveness and repeatability of practice-based learning, or widening participation and access for underserved populations.

“This means VR is now being adopted not as an innovation or PR stunt but as a meaningful opportunity to tackle mission-critical objectives. Therefore, it’s getting the necessary level of senior leadership buy-in for institutions to invest the financial and human resources required to overcome the initial deployment hurdles.”

Identification of best practices for scalable deployment

Finally, we’re seeing VR leave the FabLab, where there was always a high risk that headsets would start gathering dust on the shelf next to the 3D printer. Instead, immersive learning has triggered investment in more permanent installations as part of long-term initiatives, often supported by technology-enhanced learning teams, library services, and increasingly dedicated VR teams.

In 2023, a favourable environment will emerge to test and lock in how immersive learning modalities can be durably integrated into the curriculum or services provided by the institutions.

Where This Leads, Optimistically

In theory, we’re starting to cross the chasm from early adopters to the early majority, leaving a purely explorative stage to start embedding immersive learning as a proven approach to meaningfully improving student outcomes.

As multiple VR applications start being used on shared devices, integrated into the curriculum, and the learning performance data captured remains strong, the ROI of XR initiatives will increase, creating a virtuous cycle of adoption > mutualization of use cases > ROI > adoption.

What could go wrong?

Things will go awry if hardware adoption is not matched by investment in deployment capabilities. Or if deployment best practices and use cases are kept from the broader industry concurrently with this adoption.

Then VR learning initiatives could perform poorly, creating the misperception of an underwhelming cost-benefit ratio for XR learning as a whole and grinding the aforementioned virtuous cycle to a halt.

Working with educators

As software creators, it is essential for us to collaborate closely with educational institutions. We need to deeply understand the industry’s overall direction and the practical challenges faced in the field.

We will use that knowledge and those relationships to co-design solutions that can impact students’ outcomes individually and empower institutions to bring experiential learning cost-efficiently to traditionally underserved populations.

See also, Can VR Impact Higher Ed Classroom?

TAGGED: AR/VR Experience, Higher Education, Online Higher Education, Trends, Virtual Reality
Share this Article
Facebook Twitter Whatsapp Whatsapp LinkedIn Reddit Telegram Email Copy Link
Posted by Paige Parrington
Following a decade spent between digital strategy consultancy and award-winning VR studio Somewhere Else, Paris-born Christophe co-founded Bodyswaps with one mission: to unlock human potential in the workplace. Leveraging VR & AI, Bodyswaps is an award-winning soft skills training platform that transforms organisations and educational institutions by empowering learners to practise new thinking and acting. Christophe is an international speaker and regular podcaster on VR and learning.
Previous Article Seedstars Launches Entrepreneurship School '‘seedstars Academy’ in India - Seedstars-launches-seedstars-academy Seedstars Launches Entrepreneurship School ‘Seedstars Academy’ in India
Next Article Prepinsta & Gitam Partner to Prepare Next-generation Engineers - Prepinsta-partner-with-gitam PrepInsta & GITAM Partner to Prepare Next-Generation Engineers
AdvertisementWhy this Ad?

Latest EdTech News To Your Inbox

Stay Connected

Facebook Twitter Youtube Instagram Linkedin
AdvertisementWhy this Ad?

Latest Post

Springboard & Auburn University Team Up to Offer Online Software Engineering & Ui/ux Design Programs - Springboard-team-up-with-auburn-university
Springboard & Auburn University Team Up to Offer Online Software Engineering & UI/UX Design Programs
News Jun 2, 2023
South Korean Edtech Riiid Partners with Alc to Expand Its Ai-based Toeic Platform in Japan - Riiid-partners-with-alc
South Korean EdTech Riiid Partners With ALC to Expand Its AI-Based TOEIC Platform in Japan
News Jun 2, 2023
Healthcare Staffing Platform Dropstat Raises $5.5m in Seed Round - Dropstat-raises-m
Healthcare Staffing Platform DropStat Raises $5.5M in Seed Round
News Jun 2, 2023
San Francisco-based Swing Education Raises $38m in Series C Funding - Swing-education-raises-m
San Francisco-Based Swing Education Raises $38M in Series C Funding
News Jun 2, 2023
AdvertisementWhy this Ad?

Latest EdTech News To Your Inbox

Stay Connected

Facebook Twitter Youtube Instagram Linkedin
AdvertisementWhy this Ad?

You Might Also Like

Springboard & Auburn University Team Up to Offer Online Software Engineering & Ui/ux Design Programs - Springboard-team-up-with-auburn-university
News

Springboard & Auburn University Team Up to Offer Online Software Engineering & UI/UX Design Programs

Jun 2, 2023
Scaler Acquires Delhi-based Educational Startup Pepcoding - Scaler-acquires-pepcoding
News

Scaler Acquires Delhi-Based Educational Startup Pepcoding

May 31, 2023
the Importance of Being Present for Your Child: Building Strong Connection - the Importance of Being Present for Your Child: Building Strong Connection
Insight

The Importance of Being Present for Your Child: Building Strong Connection

May 31, 2023
Learning in a New Dimension: the Benefits of Virtual Reality in Education - Learning in a New Dimension: the Benefits of Virtual Reality in Education
Insight

Learning in a New Dimension: The Benefits of Virtual Reality in Education

May 30, 2023
How to Develop an Entrepreneurial Mindset in Students - How to Develop an Entrepreneurial Mindset in Students
Insight

How to Develop an Entrepreneurial Mindset in Students

May 29, 2023
from Distraction to Distinction: How Responsible Use of 1:1 Devices Can Revolutionize Learning in Schools - from Distraction to Distinction: How Responsible Use of 1:1 Devices Can Revolutionize Learning in Schools
Insight

From Distraction to Distinction: How Responsible Use of 1:1 Devices Can Revolutionize Learning in Schools

May 27, 2023
Everything You Must Know About the 504 Plan - Everything You Must Know About the 504 Plan
Insight

Everything You Must Know About the 504 Plan

May 27, 2023
Daycare Arrangements Result in Maximum Increase in Job Productivity Among Working Moms; Klay's Survey Reveals - Daycare Arrangements Result in Maximum Increase in Job Productivity Among Working Moms; Klay's Survey Reveals
Insight

Daycare Arrangements Result in Maximum Increase in Job Productivity Among Working Moms; KLAY’s Survey Reveals

May 26, 2023
Show More
EdTechReviewEdTechReview

H433, 2nd Floor, Vikaspuri, New Delhi, India, 110018
Phone: 011 41321030

Follow US

Copyright © EdTechReview. All Rights Reserved.

  • Home
  • Advertise
  • Event Associations
  • Press Release
  • About
  • Services
  • Contribute
  • News
  • Trend & Insight
  • Data & Statistics
  • eLearning
  • Reviews
  • Research
  • Voices
  • Dictionary
  • Tags
  • Resources
  • Events
  • Courses
  • EdTech Product for Review
  • Our Clients
  • FAQ’S
  • Contact Us
  • Important Links
  • Sitemap
  • Terms of Use
  • Privacy Policy
newsletter
Join 100K+ subscribers!

Subscribe to our weekly newsletter that brings the latest EdTech news, trends, insights, reports, interviews, etc. for educators, school leaders, entrepreneurs, investors, & others.

Zero spam, Unsubscribe at any time.
Go to mobile version
Welcome Back!

Sign in to your account

Lost your password?