This website stores cookies on your computer. These cookies are used to improve your website experience and provide more personalized services to you, both on this website and through other media.
Accept
EdTechReviewEdTechReview
  • News
  • Trends
  • Insight
  • eLearning
  • Research
  • Dictionary
  • EdTech Voices
  • More
    • Data & Statistics
    • Reviews
    • AWS for Education
    • Events

    Resources

    • Infographics
    • Reports & Case Studies
    • Videos
    • Books
    • Webinar

    Needs

    • 1:1 Learning
    • 21st Century Education
    • 21st Century Leadership
    • 21st Century Learning
    • 21st Century Teaching
    • 3D Printing
    • More Tags

    For

    • Students
    • Teachers/Educators
    • Administrators
    • Entrepreneurs/Startups
    • Govt. Officials/Policymakers
    • Parents
Explore
Search
Contribute
  • Submit A Post
  • EdTech Trainers and Consultants
  • Your Campus EdTech
  • Your EdTech Product
  • Your Feedback
  • Your Love for Us
  • EdTech Product Reviews
ETR Resources
  • About
  • Mission/Vision
  • Team
  • Services
  • Testimonials
  • Authors
  • Sponsor
  • Partner
  • Advertise
  • Our Clients
  • Media Kit
  • Press Release
  • FAQ’S
Reading: Engineer with Passion for Science Demystifies Intimidating Concepts through Game Play
Aa
EdTechReviewEdTechReview
Aa
Search
  • News
  • Trends
  • Insight
  • eLearning
  • Reviews
  • Dictionary
  • EdTech Voices
  • Data & Statistics
  • Research
  • AWS for Education
  • Events
  • Voices
  • Tags
  • About
  • Contribute
  • FAQ’S
  • Our Clients
  • Partner
Follow US
Home > News > Engineer with Passion for Science Demystifies Intimidating Concepts through Game Play
News

Engineer with Passion for Science Demystifies Intimidating Concepts through Game Play

Editorial Team Published Apr 7, 2015
Share
5 Min Read
Engineer with Passion for Science Demystifies Intimidating Concepts Through Game Play
Engineer with Passion for Science Demystifies Intimidating Concepts through Game Play
SHARE

Science Focused Game Company premieres 3rd Crowd-funding campaign

AdvertisementWhy this Ad?

AdvertisementWhy this Ad?

John Coveyou nearly dropped out of high-school while living out of his car, but is now a Iraq  Veteran, a scholar from the prestigious Washington University, holds a master’s degree in engineering and now plans to successfully crowd-fund his 3rd science-themed game to shake the chemistry education community.

Coveyou nearly dropped out of high school while he lived out of his car and worked the night shift at IHOP. He typifies himself as a student who was fascinated with science from an early age, but thought he would never have the capabilities and knowledge necessary to succeed in such an intimidating field. At 17 he joined the military, little knowing that a few years later he would find himself serving his country in Iraq. “Iraq was a difficult and lonely time when one of my biggest solaces was watching Chemistry & Biology lectures from MIT on the tiny screen of my IPod! It was definitely out of the norm for a soldier to spend his time learning science.”

Upon returning home, Coveyou enrolled in St. Louis Community College – Meramec (STLCC) where he excelled in school. In stark comparison to High School, Coveyou thrived in college, accumulating nearly a 4.0 and was invited to give the commencement speech for his graduating class in 2007.

Coveyou then applied to the prestigious Washington University, successfully competed for one of the two yearly Elizabeth Grey Danforth Scholarships, and was awarded a full-tuition scholarship. From there, Coveyou went on to get a degree in Environmental Biology and his Master’s Degree in Energy, Environmental and Chemical Engineering. But after working at an engineering firm and teaching chemistry at STLCC he couldn’t bury the passion he had to teach kids how accessible and cool science could be. So, he quit his well-paid engineering job to start his own educational board game company, Genius Games.

His first game, Linkage: A DNA Card Game took off with over 600 backers on Kickstarter, raising over 300% of his goal in just one month, and was later featured in Popular Science Magazine as one of the “Top 10 Things from February 2015” completely blowing away his expectations. Continuing to address this need, Coveyou launched a game that was the biological follow up to Linkage, Peptide: A Protein Building Game six months later.

It was clear Coveyou found a niche for a country struggling in its STEM (Science, Technology, Engineering and Mathematics) education. In the United States, student literacy in STEM subjects has continued to decline – our students currently rank at the 52nd percentile for STEM literacy globally. While Middle and high school students find science “boring” or “intimidating”, they voluntarily engage in an average of two hours a day playing video and tabletop games. More often than not however, these games distance kids from reality rather than engaging them in it. Coveyou states, “Traditionally, games are meant only for entertainment and are therefore not normally played inside school. School is meant to educate, but traditionally it hasn’t been very fun. My hope is to design games that are a blast to play, but simultaneously demystify intimidating concepts in the sciences”. Coveyou’s plan is simple. Why not make learning complex subjects like science more like playing a game? Students “study” what they need to learn in order to excel at the game, so why not give them games about real-life science topics.  

On April 8th, Coveyou will be launching his third tabletop game, Ion: A Compound Building Game, on Kickstarter. The mechanics for this fast-paced game grew from one of the most fundamental concepts in chemistry, Ionic Bonding. In everyday terms, Ionic Bonding is the process by which elements with a charge join to form some of the most common compounds we use every day. Coveyou says “I think games are a fun and engaging way to comprehend the over-complicated process through which the sciences are normally taught in school. Game learning can also increase long-term retention and set the foundation for life-long learners.”  

TAGGED: Administrators, Game Based Learning, Science, STEM, Teachers/Educators, Technology in Education
Share This Article
Facebook Twitter Whatsapp Whatsapp LinkedIn Reddit Telegram Email Copy Link
By Editorial Team
Follow:
EdTechReview (ETR) is a premier media platform and community for educational stakeholders to connect and find useful news, information and resources on educational technology having a niche subscriber base of 120K+ and an annual readership of 3M+ from over 220 countries and territories across the globe.
Previous Article the On-demand Economy and the Global Skills Gap The On-Demand Economy and the Global Skills Gap
Next Article How Can Technology Help Increase the Student Engagement Rate in Colleges How Can Technology Help Increase The Student Engagement Rate In Colleges?
AdvertisementWhy this Ad?

Latest EdTech News To Your Inbox

Stay Connected

AdvertisementWhy this Ad?
AdvertisementWhy this Ad?

Latest EdTech News To Your Inbox

Stay Connected

AdvertisementWhy this Ad?

You Might Also Like

Powerschool Teams Up with Amisa to Bring Digital Revolution to International Schools Across Latin America
News

PowerSchool Teams Up With AMISA to Bring Digital Revolution to International Schools Across Latin America

Nov 29, 2023
Ets India & Digii Partner to Enable Tech-powered Worldwide Educational Access
News

ETS India & Digii Partner to Enable Tech-Powered Worldwide Educational Access

Nov 29, 2023
Cuemath Unveils Its First Offline Math Learning Center in Gurgaon
News

Cuemath Unveils Its First Offline Math Learning Center in Gurgaon

Nov 29, 2023
Latentview Analytics Launches Project Apoorva to Enhance Academic Opportunities
News

LatentView Analytics Launches Project Apoorva to Enhance Academic Opportunities

Nov 29, 2023
Motion Education Expands Offline Presence Aims to Open 100 New Centers by 2024-25
News

Motion Education Expands Offline Presence, Aims to Open 100 New Centers by 2024-25

Nov 28, 2023
Sales Training Bootcamp Earlywork Raises $15m in Seed Round
News

Sales Training Bootcamp EarlyWork Raises $1.5M in Seed Round

Nov 28, 2023
Myteacheraide Introduces Ai-powered Tool for Teachers to Transform Education Landscape
News

MyTeacherAide Introduces AI-Powered Tool for Teachers to Transform Education Landscape

Nov 28, 2023
Nigeria-based Edtech Altschool Raises Funds to Promote African Tech Talent
News

Nigeria-Based EdTech AltSchool Raises Funds to Promote African Tech Talent

Nov 28, 2023
Show More
EdTechReviewEdTechReview

H433, 2nd Floor, Vikaspuri, New Delhi, India, 110018
Phone: 011 41321030

Follow US

Copyright © EdTechReview. All Rights Reserved.

  • Home
  • Advertise
  • Event Associations
  • Press Release
  • About
  • Services
  • Contribute
  • News
  • Trend & Insight
  • Data & Statistics
  • eLearning
  • Reviews
  • Research
  • Voices
  • Dictionary
  • Tags
  • Resources
  • Events
  • Courses
  • EdTech Product for Review
  • Our Clients
  • FAQ’S
  • Contact Us
  • Important Links
  • Sitemap
  • Terms of Use
  • Privacy Policy
newsletter
Join 100K+ subscribers!

Subscribe to our weekly newsletter that brings the latest EdTech news, trends, insights, reports, interviews, etc. for educators, school leaders, entrepreneurs, investors, & others.

Zero spam, Unsubscribe at any time.
Welcome Back!

Sign in to your account

Lost your password?