This website stores cookies on your computer. These cookies are used to improve your website experience and provide more personalized services to you, both on this website and through other media.
Accept
EdTechReviewEdTechReview
  • News
  • Trends
  • Insight
  • eLearning
  • Research
  • Dictionary
  • EdTech Voices
  • More
    • Data & Statistics
    • Reviews
    • AWS for Education
    • Events

    Resources

    • Infographics
    • Reports & Case Studies
    • Videos
    • Books
    • Webinar

    Needs

    • 1:1 Learning
    • 21st Century Education
    • 21st Century Leadership
    • 21st Century Learning
    • 21st Century Teaching
    • 3D Printing
    • More Tags

    For

    • Students
    • Teachers/Educators
    • Administrators
    • Entrepreneurs/Startups
    • Govt. Officials/Policymakers
    • Parents
Explore
Search
Contribute
  • Submit A Post
  • EdTech Trainers and Consultants
  • Your Campus EdTech
  • Your EdTech Product
  • Your Feedback
  • Your Love for Us
  • EdTech Product Reviews
ETR Resources
  • About
  • Mission/Vision
  • Team
  • Services
  • Testimonials
  • Authors
  • Sponsor
  • Partner
  • Advertise
  • Our Clients
  • Media Kit
  • Press Release
  • FAQ’S
Reading: Role of Games in Education
Aa
EdTechReviewEdTechReview
Aa
Search
  • News
  • Trends
  • Insight
  • eLearning
  • Reviews
  • Dictionary
  • EdTech Voices
  • Data & Statistics
  • Research
  • AWS for Education
  • Events
  • EdTech Voices
  • Tags
  • About
  • FAQ’S
  • Our Clients
  • Partner
Follow US
Home > EdTech Voices > Interviews > Role of Games in Education
Interviews

Role of Games in Education

Dr Rod Berger
Dr Rod Berger Published Mar 10, 2015
Share
10 Min Read
Role of Games in Education
Role of Games in Education
SHARE

 

AdvertisementWhy this Ad?

MF: That’s tough! Games are so versatile; they offer different value to different stakeholders. From a district and state perspective, though, I think the most compelling story is around the promise that games show as 21st century formative assessment tools. It’s no secret that we need new and better ways to assess student outcomes. We all know one size does not fit all. Many times a multiple-choice question doesn’t provide the kind of evidence of learning that educators need to inform their instruction. The gameplay data we’re able to surface to students and teachers through our dashboards provide nuanced insights on student learning. That’s an exciting prospect for educators looking to take it personalized instruction to the next level.

RB: I’ve always been a big believer in the approach that understanding what children like to do and then incorporating those elements into my approach with them. Is it a stretch to say that quality games provide a platform for students and adults to engage in meaningful discussion, problem solving and rapport building?

MF: It’s not a stretch at all, but it is pretty early – at least in terms of digital games. Teachers have been using non-digital games to engage in meaningful discussion and deep problem solving for literally centuries. Digital games absolutely can be a bridge into much deeper learning, but it will take more than interest to do that on a grand scale. The first challenge was to get games to be generally accepted pedagogical resources. Check. The second challenge is to make games a generally adopted pedagogical resource. We’re definitely on the path.
With greater adoption will come innovative ways of using games to deepen the classroom experience and enrich the learner-educator relationship. There are definitely teachers out there who embrace this idea, but it’s not mainstream yet. Once it is, though, teachers will begin talking to each other about how to utilize games to their fullest potential. That is the shift we are looking for – the move from “How do I implement…” to “How do I make the most of…”

RB: Where is game development taking place outside of the U.S. and are there regions, globally, that are tackling this more than others that we should be aware of?

MF: We’re seeing widespread virtualization of teams across many parts of software development, and the highly specialized form of game design and product development needed to make effective learning games means that there isn’t a geographic center for the work yet that we know of. Small, often distributed teams working together online are becoming the norm. Because of the innovative nature of the field, you see founders often located in major software areas like San Francisco and Seattle, but often their developers are far afield, even in other countries.
We’re beginning to see a lot of collaboration between designers and founders in the US and software teams in South America, the UK, and eastern Europe. Balancing this is the tricky way that educational needs tend to be very regional — which means there are efforts in China, Europe, and India bubbling up that we have little exposure to in the US.

Previous Page12
TAGGED: 21st Century Education, Interviews, Students, Teachers/Educators, Technology in Classroom, Technology in Education, Videos
Share This Article
Facebook Twitter Whatsapp Whatsapp LinkedIn Reddit Telegram Email Copy Link
Previous Article Calling for participation | The Global Learning XPRIZE Calling for Participation | The Global Learning XPRIZE
Next Article In Colombia Education Is in Fashion In Colombia, Education is in Fashion
AdvertisementWhy this Ad?

Latest EdTech News To Your Inbox

Stay Connected

AdvertisementWhy this Ad?
AdvertisementWhy this Ad?

Latest EdTech News To Your Inbox

Stay Connected

AdvertisementWhy this Ad?

You Might Also Like

Why AI Grading Tools Are Changing the Game for K-12 Teachers
Reviews

Why AI Grading Tools Are Changing the Game for K-12 Teachers

Mar 11, 2026
DeeVid AI Video Generator Turning Everyday Lessons into Engaging Micro-Videos
Reviews

DeeVid AI Video Generator: Turning Everyday Lessons into Engaging Micro-Videos

Nov 24, 2025
Ensuring Quality and Compliance in EdTech with Advanced Technologies
Insight

Ensuring Quality and Compliance in EdTech with Advanced Technologies

Nov 15, 2025
Brooklyn Friends Schools Approach to AI and the Future of Learning
Insight

Brooklyn Friends School’s Approach to AI and the Future of Learning

Oct 13, 2025
Interview with Osasenaga Usoh - Founder & CEO of FasTutorAI
Interviews

Understanding How AI Strengthens The Role Of Educators In This Interview With Osasenaga Usoh – Founder Of FasTutorAI

Jul 6, 2025
6 Ways to Ensure Productivity with Technology Time in the Classroom
Insight

6 Ways to Ensure Productivity with Technology Time in the Classroom

Apr 22, 2025
Kahoot Teams Up With TED-Ed for Interactive Learning
News

Kahoot! Teams Up With TED-Ed for Interactive Learning

Dec 16, 2024
LEAD Group Announces CodeAI SuperTeachers Contest to Empower Educators
News

LEAD Group Announces ‘Code.AI SuperTeachers Contest’ to Empower Educators

Dec 4, 2024
Show More
EdTechReviewEdTechReview

H433, 2nd Floor, Vikaspuri, New Delhi, India, 110018
Phone: 011 41321030

Follow US

Copyright © EdTechReview. All Rights Reserved.

  • Home
  • Advertise
  • Event Associations
  • Press Release
  • About
  • Services
  • Contribute
  • News
  • Trend & Insight
  • Data & Statistics
  • eLearning
  • Reviews
  • Research
  • EdTech Voices
  • Dictionary
  • Tags
  • Resources
  • Events
  • Courses
  • EdTech Product for Review
  • Sponsored/Paid Post Service
  • Our Clients
  • FAQ’S
  • Contact Us
  • Important Links
  • Sitemap
  • Terms of Use
  • Privacy Policy
newsletter
Join 100K+ subscribers!

Subscribe to our weekly newsletter that brings the latest EdTech news, trends, insights, reports, interviews, etc. for educators, school leaders, entrepreneurs, investors, & others.

loader
Zero spam, Unsubscribe at any time.
Go to mobile version
Welcome Back!

Sign in to your account

Lost your password?